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Online Crew

 
 
 

UX UI Project

Online Crew

 
 

Playing with strangers in team-based online games for every match is pretty challenging.

 

Role
Competitive Analysis
Interviews
Wireframing
UI Design
Prototyping

Project Type
Concept
Product
UX/UI

Duration
7 weeks

 
 

Problem

Esports refers to online games in which, most of the time, multiple players compete against each other as a team. As esports is gaining rapid popularity amongst the general society, people’s expectations for achievement within the game are rising as well. Since teamwork contributes immensely to this factor, the degree of teamwork that people expect from each other has risen considerably.

 

Unmet Need

Gamers need reliable teammates. They need a proper team to fully enjoy and perform within the game without having to struggle to work in harmony every time they are randomly matched. These gamers need to be brought together to evolve from a simple group of people to a “team”.

Solution

Helping out gamers find long-lasting teammates who have matching strategies and similar playstyle. Connecting these random people into non-random, proper teams that can gather, bond, train, and grow to perform greatly across various games.

 
 
 

Research

Interview

I asked for opinions and experiences from gamer friends:

  • What do gamers look for when they form a party with strangers on the internet

  • Communication style within the game and how it impacts their game experience

  • How gamers interact with other teammates

  • From starting a new game to finding new friends in the game

 

Concept: Defining Compatibility

Four essential categories help define a player:

 

Persona

It’s not difficult to become an outsider of a team-based game. With none of the gamers you know available to play with you and a little bad luck in matching, what you can easily get is a random mix-up of gamers that you may have a hard time cooperating with. In these cases, gamers cannot demonstrate the amount of teamwork needed to enjoy the game because it becomes another problem in every match made with random players.

 
 

User Journey

 

Flow Chart

 
 

Design

 

Methodology

The product will be a platform on an app. People join the product with their game ID. The product will prowl through gamers' previous match history and use NLP and machine learning to classify the players into types and allow people to fit into teams with similar goals, styles, what they are looking for, etc.

 
 

Sketch

 

Wireframes

 

High-Fidelity Prototype

Prototype Link